Dayspring

Engine: Unity
Development time: 7 Weeks
Team Size 2 Designers, 2 2D Artists, 3 3D Artists, 3 Programmers
Role: AI/Gameplay Programmer
Contribution: Reactive AI Systems, Enemy perception & sound detection, Playtesting teleport helper for speeding up playtesting.

Fennec Peak

Engine: Unity
Development time: 7 Weeks
Team Size 3 Designers, 3 2D Artists, 3 3D Artists, 3 Programmers
Role: Game Programmer
Contribution: Traps in early development, Player attacks & movement, out-of-bounds killboxes

Summit

Engine: Unreal Engine 4
Development time: 4 Weeks
Team Size 3 Designers, 3 2D Artists, 3 3D Artists, 3 Programmers
Role: Game Programmer
Contribution: Player input & Interactables

Internship work

Tools that I worked on as a tools developer during my six month internship.

Crafting Gathering System

Crafting & Gathering system developed using Unreal Engine and C++ and blueprints for linking the functionalites alltogether